OBJECTIVE:
Create an environment with objects to showcase your stylistic predilections. Model the architecture and furnishings in Rhino 3D. Use Adobe Photoshop and Illustrator to create one custom texture for architectural surfaces. Port to Unreal Engine and tweak settings to match blender but with real time rendering for final walkthrough of the space.
Group Members:
Tony Galarza, Timothy Chung, Ryan Kapadia, Ty Malonzo, Enoch Baumbach
Role:
Product Manager, 3D Modeled, Custom Photoshop Texture 
Software:
Rhino3D, Blender, Unreal Engine, Meta Quest VR, Photoshop
VR DEMO:
Exterior/Interior Renderings:
Object Technical Drawing/Renderings:
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